

In addition, Invocation has an effect that can activate when it’s in the Graveyard, allowing you to add Aleister the Invoker back to your hand. Invocation lets you banish Fusion Materials from your Graveyard to Summon the Invoked monsters, giving it a natural synergy with Decks that load the Graveyard with monsters. Lightsworn Decks and other Decks that send cards from the Deck to the Graveyard Invocation will not only expand the scope of these Decks by giving them access to the Invoked monsters, but it’ll also provide more opportunities to Fusion Summon monsters that currently are and always have been heavy hitters.

Invocation lets you Special Summon any one of them by fusing monsters in your hand. Shaddoll Decks, HERO Decks, and Fluffal Decks have access to powerful Fusion Monsters like El Shaddoll Shekhinaga, Elemental HERO Absolute Zero, and Frightfur Tiger.

That’s because Invocation functions as a simple Polymerization when you want to combine monsters in your hand to Fusion Summon a monster that isn’t an Invoked monster. Invocation is extra versatile in Decks that aim to Fusion Summon other types of monsters. You can also use the cards in your hand as Fusion Materials by sending them to the Graveyard. When you do, you can use monsters on the field or in either Duelist’s Graveyard as Fusion Materials simply by banishing them from the Duel. You can use Invocation to combine just about anything with Aleister the Invoker and then Fusion Summon an “Invoked” Fusion Monster. Shaddoll Decks, HERO Decks, Fluffal Decks, and other Decks that Fusion Summon Monsters Just throw some copies of Aleister the Invoker, Magical Meltdown, and Invocation into your Main Deck, add a bunch of Invoked monsters to your Extra Deck, and you’ll be all set to start Fusion Summoning monsters no matter what Deck you’re playing! Today we’ll take a look at some of the Decks that you can incorporate the Invoked monsters into in order to Fusion Summon powerful new monsters! This card is good if focusing on " Clock Tower Prison" as one of the cards to destroy, especially if it has gathered enough Clock Counters.The new Invoked monsters in Fusion Enforcers are easy to include in all sorts of different Decks.You can use this card's second effect to destroy " Destiny HERO - Dominance", and thus trigger his third effect to revive three " Destiny HERO" monsters, or " D - Tactics", to search a "Destiny HERO" from your Deck.This means that cards that hand out destruction immunity to your own cards, such as " Destiny HERO - Dusktopia", or " Destiny HERO - Dreadmaster", allow you to destroy enemy cards at no cost to yourself. If the card you select on your side of the field via this card's second effect is impervious to being destroyed, you will still be able to destroy the second card, as the destruction of the first card is not a condition for the destruction of the second.Using this effect on your opponent's End Phase will almost insure this card's safe return. This card's effect is especially useful if it destroys itself alongside the other card, as you can simply summon it from the Graveyard on your next turn.

The latter can also be a convenient way to set up your Graveyard with " Destiny HERO - Malicious" and " Destiny HERO - Denier", who can summon themselves from the Graveyard, afterwards. This card can be summoned using " D-Fusion" and " Fusion Destiny".
